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What's new

The project moves forward, and here is how.

What changed on Project Nat20 since it opened, newest first. Every line is a feature that is shipped and usable today.

October 2026

  1. Zones around tokens

    • A zone around a token or a miniature, like a spell's effect — “Zones of…” in its right-click menu: a name, a circle or a square, a size in squares, a colour and an opacity. It follows its token everywhere, and a token can carry up to ten.
    • The game master chooses who sees each zone, and whether it hides the tokens inside it — darkness, a cloud — except from those who can see through. Around a hidden token, or one inside the fog, the zone stays hidden with it. The game master can also let a player place visible zones around their own tokens.
    • A fog veil placed or removed by the game master now appears or disappears for the players straight away, without reloading the page.
    • A zone can also hide its own token — invisibility, a monster blended into its darkness: you see the zone, not the token. The game master and the player can both choose it, and who can see through.
    • Ctrl+Z undoes your last action and Ctrl+Shift+Z redoes it: move, rotate, adjust, place, remove — a removed token comes back with its zones. Everyone only undoes their own actions, and never over someone else's.
    • The latest dice rolls stay in view in the right-hand panel, with a link to the full history.
    • After a site update, a player who leaves the table no longer stays shown as present; and sending a token to another level no longer trips over the drawings on the arrival page.
    • Some indicators were invisible and get their colour back: an offline friend, a track being played, the chosen day in the calendar, the per-player permission switch, the menu open on a phone.
  2. Draw on the table

    • A pen in the tool column: pick a colour — a swatch, or any other — and a thickness, then draw freehand, flat on the map. Everyone sees the line as it is drawn, and it stays on the page.
    • The game master draws, and hands the pen to whoever they like, player by player, from “Participants and permissions”.
    • The eraser removes a line in one stroke and Ctrl+Z undoes the last one; everyone erases their own drawings, the game master every drawing on the page.
    • Fog of war hides drawings too: a line drawn in a dark room never shows up for the players, not even while it is being drawn.
  3. A table organised in four menus

    • At the top of the table, four menus — Scene, Library, Play, Players — hold every window; the right-hand panel only keeps the game in progress: selection, combat and chat.
    • Tokens, miniatures, maps and pages show as thumbnails: one button to place or go there, and a “⋯” menu to file, assign, rename or delete. A single search, and a “+” to create a folder.
    • A dice icon in the tool column rolls any die, from d4 to d100, as many as you like.
    • The page background shows the map in use at the top, its framing folded away, then all your maps, filed in folders.
    • Multi-level places: a floor can be taken out of the place or deleted, and a whole place can be undone without losing anything.
    • Page saves are gone: everything is already saved in real time. Choosing “None” for the grid hides its settings, and a few texts that showed up between braces are fixed.
    • The guided tour follows the new table, and now goes all the way on a phone.
    • A miniature no longer jumps back to where it was after you move it, even when dragging several tokens at once; and dice bounce off the real shape of imported miniatures.
  4. Better-kept files, a table that reopens faster

    • Maps, miniatures and portraits already shown stay in your browser for an hour: reopening a table, switching floors or reloading the page no longer downloads them a second time.
    • Your files moved to dedicated storage at Infomaniak, in Switzerland, where the site was already hosted: the previous system was no longer updated. The switch took three minutes of maintenance, every file was checked one by one, and nothing was lost.
    • If file storage ever stops responding, the team is alerted right away, and again once it is back.
  5. Maps up to 200 MB, and a more accurate table

    • A map can weigh up to 200 MB, whatever the plan: large Dungeon Alchemist maps fit.
    • The Plans page lists every limit of each plan: storage, file size, tokens per page, portraits.
    • An imported miniature sits on the table as soon as it arrives, instead of floating above it until it is first moved.
    • Token portraits show the right way up.
    • The levels of an imported place stack in the right order, from their file names (basement, ground, first, 2nd… or their numbers).
    • The role next to the connection status is spelled out: “Owner · GM” instead of “OWNER”.
  6. The changelog

    • This page, to follow what changes on Project Nat20, date by date; the latest update shows on the home page.
    • The site menu adapts to medium screens, and the language can be changed from a phone too.
  7. Multi-level places and .dd2vtt maps

    • A .dd2vtt map (Dungeon Alchemist, Dungeondraft, DungeonFog) is placed at its file's scale, with the grid aligned on its cells.
    • A tavern and its cellar, a tower, a dungeon: each level is a page, with its own tokens, fog and light.
    • A selector switches levels and takes the players along, and a right-click sends a token to another floor, on the same cell.
  8. A more generous free plan

    • The free plan welcomes 6 people at the table, GM included.
    • A 14-day free trial of the Guild Master plan.
    • Your files — maps, miniatures, images — are backed up every night.
  9. Dice like the real ones, and the hex grid

    • The d100 is here: a tens die rolled with a d10, for a result from 1 to 100.
    • Stockier d10s numbered 0 to 9, and numbers oriented like on real dice.
    • Hex grid, pointy or flat side up, with the same settings as the square grid.

September 2026

  1. Character sheets and inventories

    • The GM builds the sheet for their game: sections, numbers, texts, checkboxes, on one to three columns.
    • Ready-made, unofficial templates: D&D 5e, Pathfinder 2e, Call of Cthulhu, Vampire V5, Warhammer, Cyberpunk RED, Chroniques Oubliées.
    • One inventory per character, items you give each other, and chests shared by the group.
  2. A guided tour of the table

    • When you create an adventure, a tour shows the table piece by piece and walks you through the first gestures: move a token, open a window, roll a die.
    • You can replay it at any time from the settings.
  3. A notebook, and shared notes

    • Everyone keeps a personal notebook per adventure, saved as you type.
    • The GM shares a note with one or more players, read-only: it updates live on their side.
  4. Asides, and skies that darken

    • Private conversations between a player and the GM, in the table chat.
    • Six more panoramas around the board, and skies that darken with the time of the scene.
  5. Player-by-player permissions

    • The GM hands each player what they want: move their miniature without pushing the scenery, play music without touching the light…
    • The first panoramas surround the board: forest, snow, sunset, night, great hall.
  6. A table that reacts like a real one

    • Knock over or stand up an object, turn a token face down.
    • Aim where the dice land, pick up a settled die by hand; dice bounce off miniatures without moving them.
    • Size an object in cells, down to the number.
  7. Sales are open

    • The Adventurer, Guild Master and Sovereign plans can be bought online, monthly or yearly.
    • The dice skin shop sells each set on its own, yours for good.

August 2026

  1. The session calendar

    • The GM suggests dates, everyone marks their availability, and you see at a glance who is coming on which day.
  2. Ambient music and floor cards

    • Music and sound effects synchronised for the whole table, from YouTube or your MP3 and WAV files, sorted in folders.
    • Flat cards to lay on the floor — mounts, rugs, scenery — to place miniatures on.
  3. Better-lit miniatures

    • Hero Forge miniatures react to the scene's light: materials, highlights and shadows cast on the board.
  4. Finer fog, and keepsakes of the game

    • The fog veil can be shown or hidden player by player, and its outline displays its vertices.
    • A capture of the table, as a keepsake of the scene.
  5. The official Discord

    • A bilingual community server to chat, report a problem and suggest ideas.
    • Link your account to receive your plan's role there.
  6. A new identity, and a richer table

    • The site and the app switch to the night blue and gold of the logo.
    • Multiple selection, miniature conditions (prone, poisoned…) and showing an image full-size to the whole table.
  7. Project Nat20 speaks English

    • The site and the whole app are now available in English.
  8. Every player their own miniature

    • A miniature belongs to a player, and follows them from one page to the next.
    • Fog can also be drawn as a disc, with the mouse.
  9. The combat order

    • The GM keeps the initiative, the whole table reads it, and the miniature whose turn it is lights up.
  10. Your account, in your hands

    • Address verification, forgotten password, change of address.
    • Take your data with you, or delete your account without erasing other people's game.
  11. Opening on project-nat20.com

    • The 3D table opens to the public: pages, fog of war, physical dice, 3D miniatures and tokens, chat.
    • Plans are applied, and an explorer sorts pages, maps and miniatures.

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