A 3D table you can handle
Free camera, top-down view, adjustable grid and a panorama around the board. Objects move, take an exact size in squares, tip over or flip face down, just like on a real board.
Features
Project Nat20 is already playable together. This page separates what works today from what is deliberately still on the workbench.
During the session
The gestures that matter happen in the 3D scene, and reach every member of the adventure.
Free camera, top-down view, adjustable grid and a panorama around the board. Objects move, take an exact size in squares, tip over or flip face down, just like on a real board.
Aim where they land, watch them bounce off the miniatures, pick them up once they settle. The top face is the result, checked by the server and announced to the whole table.
Table chat and discreet conversations between a player and the game master, direct messages, friends and notifications, all without reloading the page.
Everyone keeps a private notebook that follows them from page to page. The game master can open a note to one or more players, read-only, and it follows what they write live.
Behind the screen
An adventure is split into pages, each a complete place. Players stay on the current page while the game master prepares the next ones, then moves the group over at the chosen moment.
Each page keeps its background, grid, objects and mood. The GM lays out scenery, traps and NPCs without showing anything, then publishes the page when it is ready.
A rectangle, a disc or an outline drawn by clicking, with its colour, opacity and the list of who can see through. The server strips hidden objects before answering.
Place the sun or pick a time of day: direction, shadows and mood follow. Eleven panoramas surround the board and darken with the scene.
58 capabilities are delegated one by one: let someone move a miniature without pushing the scenery, or hand over the music without giving up the light.
Library
Project Nat20 keeps assets in private storage, prepares them for rendering, then serves them only to the people allowed to see them.
PNG, JPEG and WebP are checked, re-encoded and optimised before they ever reach the table.
Self-contained GLB import and Hero Forge .unity3d exports, with geometry and texture validation.
Put pages, maps, miniatures and tokens away in folders you browse like a file explorer. Each adventure keeps its own.
Name the state of a page, put it away, and come back to its map, its light and its positions whenever you like.
Full inventory
The exhaustive list, by area. Every line is a shipped, usable feature in the beta. Nothing here is announced in the future tense.
What Project Nat20 chooses not to do
No imposed character sheet, no automation deciding the outcome of an action, no catalogue tied to a publisher. The table provides generic tools; the group keeps authority over the rules.
One account is enough to create an adventure and lay out your first scene.
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