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Features

The tools of a real table, with what only software can add.

Project Nat20 is already playable together. This page separates what works today from what is deliberately still on the workbench.

During the session

A shared table, not a stack of forms.

The gestures that matter happen in the 3D scene, and reach every member of the adventure.

A 3D table you can handle

Free camera, top-down view, adjustable grid and a panorama around the board. Objects move, take an exact size in squares, tip over or flip face down, just like on a real board.

Dice that really roll

Aim where they land, watch them bounce off the miniatures, pick them up once they settle. The top face is the result, checked by the server and announced to the whole table.

Talk to everyone, or aside

Table chat and discreet conversations between a player and the game master, direct messages, friends and notifications, all without reloading the page.

Notebook and shared notes

Everyone keeps a private notebook that follows them from page to page. The game master can open a note to one or more players, read-only, and it follows what they write live.

Behind the screen

The GM prepares what comes next without showing the wings.

An adventure is split into pages, each a complete place. Players stay on the current page while the game master prepares the next ones, then moves the group over at the chosen moment.

Pages prepared aside

Each page keeps its background, grid, objects and mood. The GM lays out scenery, traps and NPCs without showing anything, then publishes the page when it is ready.

Fog of war

A rectangle, a disc or an outline drawn by clicking, with its colour, opacity and the list of who can see through. The server strips hidden objects before answering.

Light and panoramas

Place the sun or pick a time of day: direction, shadows and mood follow. Eleven panoramas surround the board and darken with the scene.

Rights, player by player

58 capabilities are delegated one by one: let someone move a miniature without pushing the scenery, or hand over the music without giving up the light.

Library

Your scenery stays within reach.

Project Nat20 keeps assets in private storage, prepares them for rendering, then serves them only to the people allowed to see them.

Maps and portraits

PNG, JPEG and WebP are checked, re-encoded and optimised before they ever reach the table.

3D miniatures

Self-contained GLB import and Hero Forge .unity3d exports, with geometry and texture validation.

Folders for each adventure

Put pages, maps, miniatures and tokens away in folders you browse like a file explorer. Each adventure keeps its own.

Page snapshots

Name the state of a page, put it away, and come back to its map, its light and its positions whenever you like.

Full inventory

Everything Project Nat20 can do today.

The exhaustive list, by area. Every line is a shipped, usable feature in the beta. Nothing here is announced in the future tense.

The 3D table

  • A three-dimensional table in the browser, with nothing to install
  • Free camera, top-down view and recentring on the table
  • Adjustable grid: step, thickness, colour, visibility
  • Move, rotate and scale objects with the mouse
  • Exact sizing: set an object's size in squares, axes linked or separate
  • Tip an object over and stand it back up, flip a token face down
  • Multiple selection to move or edit several objects at once
  • Object locking: once placed, it no longer moves by accident
  • Fifteen kinds of objects: token, miniature, map, image, scenery, wall, door, die, zone, marker, text, light and the rest
  • Eleven panoramas around the board, darkening with the scene
  • Ping the table to point at something for everyone
  • Multi-segment measuring tape and range disc, shared and cleared in one click
  • Snapshot image of the table, as a keepsake of the scene

The pages of an adventure

  • An adventure holds several pages; each keeps its own background, grid and objects
  • Several maps per page, activated one after another
  • Prepare a page aside while players stay on the current one
  • Publish the prepared page to the whole table when you choose
  • Curtain: hide the table while the scenery changes
  • Show an image full size to every member, then return to the table
  • Named snapshots: store a complete page state and come back to it later
  • Browsable folders for pages, maps and files

Light and visibility

  • A sun you can drag across the table, or pick an hour of the day
  • Cast shadows following the direction of the light
  • Fog of war as a rectangle, a disc or an outline drawn by clicking
  • Adjustable fog opacity and colour
  • Choose, zone by zone, who can see through
  • The server strips hidden objects before answering: they never reach the players' browsers
  • Reveal a hidden object at the moment the GM chooses

Dice

  • Physical dice that really roll across the table, in 3D
  • Aimed throws: the dice land where you point
  • Dice bounce off miniatures without moving them
  • A settled die can be picked up and moved by hand
  • The result is read from the top face, checked by the server, then announced and recorded for the whole table
  • Hidden rolls, visible to the GM alone
  • Formulas beyond the classic dice: keep the highest, drop the lowest, add a modifier
  • Clear the table of dice in one gesture
  • Dice skins, seen by the whole table on the roller's dice
  • A shop of individual skins, yours for good

Miniatures and library

  • Import miniatures in GLB format
  • Import Hero Forge's .unity3d export, converted by the server
  • Private library: an uploaded file stays invisible until you place it on the table
  • A library for each adventure, organised in folders
  • Assign a miniature to a player: it follows them from page to page
  • Adventure banner with real image cropping
  • Profile avatar

Playing together

  • Real time: what others do arrives without reloading the page
  • Named invitations, accepted or declined by the person invited
  • 58 capabilities delegated player by player, from rolling dice to setting the light or the music
  • Table chat, with deletion and clearing by the GM
  • Discreet conversations between a player and the GM, inside the table chat
  • Shared audio library: ambience tracks, master volume and one-shot sounds
  • Combat order and turn tracking
  • Leave an adventure yourself, without going through the GM

Sheets and inventories

  • Character sheets built by the game master for their own game: section titles, numbers, short and long text, checkboxes
  • A temporary modifier on every numeric attribute
  • Sheets laid out on one to three columns, with instant search across attributes, text, trackers and items
  • One sheet template per adventure, reused by every new character, starting gauges included
  • Ready-made unofficial templates: D&D 5e, Pathfinder 2e, Call of Cthulhu, Vampire V5, Warhammer, Cyberpunk RED, Chroniques Oubliées — or your own, from scratch
  • Field by field: editable by players, locked, or a secret kept for the game master
  • A sheet linked to one player, several or none: a shared companion, an NPC played by several people
  • Character portrait, and a linked miniature: right-clicking it opens the sheet
  • Gauge trackers (hit points, magic, stress…) with bounds and colours, kept by players if the game master allows
  • Inventory per character, across several bags: image, quantity, weight, free properties, equipped item
  • Private items, visible only to their bearer and the game master
  • Giving items between characters, whole stacks or part of them
  • Adventure chests, open to the table or kept by the game master who prepares them
  • Everything updates live for everyone, secrets filtered by the server

Around the game

  • A guided tour of the table when an adventure is created, replayable at any time
  • A personal notebook for each adventure, saved as you type
  • Notes the GM shares with the players they choose, read-only
  • Session calendar and everyone's availability
  • Friends, online presence and private messages
  • Notifications for invitations, messages and friend requests
  • Official Discord: link your account, get a rank matching your plan

Your account

  • Site and application fully in French and English
  • Export your data as a single file
  • Account deletion: your traces are anonymised, not left behind
  • Four plans, one of them free and enough to play
  • Quotas checked by the server on every request
  • Payment hosted by Stripe: no card number ever reaches us
  • Cancel from your account, and withdraw within fourteen days

What Project Nat20 chooses not to do

Your system stays yours.

No imposed character sheet, no automation deciding the outcome of an action, no catalogue tied to a publisher. The table provides generic tools; the group keeps authority over the rules.

  • No rules engine: Project Nat20 computes no rolls, no damage and no levels.
  • Global moderation never opens private messages in its panel.
  • Mobile is not yet a full 3D playing surface.
  • STL and multi-file glTF are not supported.

See the table for yourself.

One account is enough to create an adventure and lay out your first scene.

Create an account

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